codedoodl.es is a showcase of curated creative coding sketches. The aim of these doodles is to exhibit interactive, engaging web experiments which only require a short attention span. No loading bars, no GUI, no 5MB 3D models or audio files, just plain and simple doodles with code. You can read more about the project here.
Artworks
Indirect Flights
Created by Joe Hamilton and supported by The Moving Museum, Indirect Flights is an online work comprised of a sprawling landscape of layered images. Raw materials, satellite images, organic textures, brush strokes and architectural fragments are all blended together into a dense panorama extending in all directions. As you pan across the terrain like Google Maps the layers move at different speeds giving the illusion of depth, constantly changing what is hidden and exposed. This shifting composition is an attempt to depict contemporary landscape, in a moment defined by the proliferation of digital technologies and the global transportation of bodies, commodities and goods – Joe Hamilton. The website works best on mobile/touch devices. The Google Maps style panning is highly dependent on iScroll, a high performance, small footprint, multi-platform javascript scroller.
LOST IN SPACE
Seen as a research study, “Lost in Space” tries to find new possibilities to create dynamic spaces, which are able to change their physical form and structure over time. How can we modulate the spatial situation and consequently affect the behavior and movement of the human-being inside. Which parameters of the environment are useful to stimulate the behavior of the constantly changing structure? What is the interaction of the human-being and the space around him? Parametric and algorithmic methods have become very powerful tools in current architecture. By working exclusively in virtual space almost everything is possible and just limited by our creativity. But if it comes back to physical space we still have to deal with the limitations of current available materials. Therefore experimenting with the boundaries and possibilities of new materials will play a very important role during the research process. Furthermore we also want to start experimenting with “smart materials” and give an overlook of other projects dealing with similar topics.
Biococuture
The Tale of the Crippled Boy
The Tale of the Crippled Boy is an ongoing project whose end goal is a feature-length collection of animated and live film vignettes. There are currently over fifty articulated characters along with multiple sets, photographs and short films.
Untitled Antarctica
In the installation and series, Untitled Antarctica, seismic images and data collected beneath the ice and the Antarctic seas are presented in two generative video sculptures, a multichannel sound piece, and still images. Machined out of fiberboard using Amundsen submarine data with computer numeric control technology, Amundsen’s Wall, the first video sculpture, is a series of sloping geometric additions to existing walls. The elevation values of the same Amundsen underwater terrain are also used for the sound in the installation, in generative iterations. Made out of glass, Ice Gouge, the second video sculpture, evokes the glaciers that gouge, and their asymmetrical form as they decay over time into water. The scales of the glass pieces are intuitive reactions to data and research.
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