3D Scanning and Museum Access
Smithsonian 3D Scans Records Request
Kelly Richardson
Recognised as one of the leading representatives of a new generation of artists working with digital technologies to create hyper-real, highly charged landscapes, Kelly Richardson has been widely acclaimed in North America, Asia and Europe.
The Met’s Heilbrunn Timeline of Art History
The Met’s Heilbrunn Timeline of Art History pairs essays and works of art with chronologies, telling the story of art and global culture through the Museum’s collection.
This Is A Memory
Lamp is an album and story by Olga Nunes, and you're part of the story. It weaves through music, love letters, real memories and a fictional story between two people separated by mysterious circumstances.
Kim Keever
Flying Fish Press
FLYING FISH PRESS was established in 1987 by internationally known book artist and book art educator Julie Chen. The press focuses on the design and production of limited edition artists' books with an emphasis on three-dimensional and movable book structures and fine letterpress printing. Editions range in size from 25 to 150 copies. Work from the press Is known for combining meticulous attention to craft, intricate structural design, and inspired artistic vision.
Codex Anima Mundi – Interview with fuse*
Visions of the Future
Imagination is our window into the future. At NASA/JPL we strive to be bold in advancing the edge of possibility so that someday, with the help of new generations of innovators and explorers, these visions of the future can become a reality. As you look through these images of imaginative travel destinations, remember that you can be an architect of the future. Click on the thumbnails below to learn more and download a free poster sized image.
High-Low Tech: MIT Media Lab
High-Low Tech was a research group at the MIT Media Lab from 2009-2014. HLT's work integrates high and low technological materials, processes, and cultures. Our primary aim is to engage diverse audiences in designing and building their own technologies by situating computation in new cultural and material contexts, and by developing tools that democratize engineering. We believe that the future of technology will be largely determined by end-users who will design, build, and hack their own devices, and our goal is to inspire, shape, support, and study these communities. To this end, we explore the intersection of computation, physical materials, manufacturing processes, traditional crafts, and design.
25 FPS
Yorgo Alexopoulos
Yorgo Alexopoulos is a New York-based artist best known for combining a variety of media into immersive fine art installations and artworks. He makes works of art by fusing his own paintings, drawings, photographs, and films with digital animation and sound. He often creates his artworks by combining and synchronizing multiple monitors or projections. Alexopoulos' artworks often touch upon transcendental themes.
Places Journal
Places is a leading journal of contemporary architecture, landscape, and urbanism. We publish essays, criticism, photography, and narrative journalism, as well as peer-reviewed scholarship that deserves a wide audience. Our mission is to harness the moral and investigative power of public scholarship to promote equitable cities and sustainable landscapes. We publish designers, artists, and thinkers who are responding to the profound ecological and social challenges of our time. Cities that are growing and cities that are shrinking, environmental health and social equity, climate change, resource scarcity, technological innovation — all demand that we rethink how we plan, design, construct, and maintain the built environment. These challenges also demand that serious design journalism and scholarship move from the margins to the center of the larger cultural discussion.
Editions At Play
Editions At Play is an online bookstore that trades solely in "unprintable fiction." A collaboration between London-based publishing house Visual Editions and the Google Creative Lab in Sydney, Editions At Play pushes technology to deliver words in dynamic and purely digital ways.
teamLab
With interactive artworks, the viewer's actions and behavior can influence the state of the artwork at any particular moment. The line between the artwork and the viewer becomes ambiguous and the viewer becomes a part of the artwork itself. The artwork becomes alive by incorporating the viewers. Paintings prior to the digital era stood independently of the viewers, with a clearly defined boundary between the viewers and the objects being viewed. Painting remains the same whether someone has seen it five minutes before, or if someone experiences it simultaneously next to another viewer. How does each viewer feel after seeing a painting? What do they think? These are important questions. An artwork comes to life based on its relationship with an individual. However, the incorporation of the viewer causes the viewer and the artwork to become more like a single entity, changing the relationship between the artwork and an individual into the relationship between the artwork and a group of people. Then the important questions become: Was there another viewer there five minutes ago? How is the person next to you behaving? At the very least, even when you are looking at the painting, you will start to wonder about the person standing next to you. Change in the relationship between artworks and groups, has the potential to influence the relationships among the viewers of the artwork.
Mike Ware
historic processes, such as the Platinotype, Cyanotype and Chrysotype, and the invention of the new Argyrotype process, have been published in both the technical and popular photographic literature; some of these publications are reproduced in these pages.
Vincent Colvin
Colvin's newest works blur the line between process and viewing. The stories told depict real moments and memories. Collectively, the pieces form a history both of creator and the viewing experience.
Benyamini Contemporary Ceramics Center
Benyamini Contemporary Ceramics Center promotes ceramic art and design in a vibrant atmosphere of creativity for professional artists as well as the general public. Through the on-going activities we wish to create a dialogue between the various aspects of ceramics and extend its scope in the broad spectrum of material culture.
Talia Mukmel
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