The movement of waves of water is simulated in a computer-generated three-dimensional space. The water is expressed as a continuous body after calculating the interactions of hundreds of thousands of particles. To express the waves, the behavior of the particles at the surface of the water was then extracted and lines were drawn in relation to the movement of the particles. The 3-D wave created in a 3-D virtual space is then turned into an artwork in accordance with what teamLab refers to as “Ultra Subjective Space.”
In pre-modern Japanese painting, oceans, rivers, and other bodies of water were expressed as a series of lines. These lines give the impression of life, as though water was a living entity. Did people in pre-modern times see the world (oceans, rivers and other bodies of water) as a living entity made up of a collection of lines just as depicted in classical Japanese painting?
If we regard ourselves as a part of nature, and that nature is not something just to be observed, as people of old perceived rivers and oceans as a living entity of which they were a part of, then it is a way of seeing the world that lures us in and allows us to feel that there is no boundary between ourselves and nature, removing the boundary between us and nature.