This ‘living light’ is produced by video projectors and generated in real time by a set of algorithms,” Adrien shares with us. “It is a mix of control room operated human interventions and onstage data sensors that outlines a precise writing of motions and generative behaviors. Thus, the images are never pre-recorded for a rigid show on an imposed rhythm: on the contrary, they breathe and move with the dancers and organize a new space for them to explore.
Nimbes
Nimbes explores the ontology of observation and its relationship to cosmogony, notions of intelligence and individuality.
As a universe comes into being, emergent structures arise and determine its unfolding. From the perspective of observation, intelligence is an emergent property of the universe in which we find ourselves. As if from a desire to participate in the process of unfolding, we create both architectures and narratives, repetitions of the cosmogony, microcosms of the universe, in which all our actions find symbolic expression on a macrocosmic scale. But within this process, questions arise, linear continuity is interrupted by the uncertainties of the hypothesis of stability on which we base our solid notions, which have provided the foundations for our architectures, the grounds of our narratives. Observation however, the thread which unites all experience, a lens that can not see itself, invisibly and perpetually remains.
The making of Fuji
“Fuji” is part of Lemercier‘s ongoing artwork series on volcanoes. It combines a large scale hand drawn landscape depicting the Fujiyama, augmented by a layer of projected light. The abstract narratives are inspired by the legend of Kaguya Hime, a folk-tale from the 10th-century and a key element in Japanese culture. It gives an imaginary and poetic vision of this story in an immersive environment.
The piece was premièred at the projection mapping exhibition in Takamatsu, in the art islands district of Japan.
An Auto-Multiscopic Projector Array for Interactive Digital Humans
Automultiscopic 3D displays allow a large number of viewers to experience 3D content simultaneously without the hassle of special glasses or head gear. This display uses a dense array of 216 video projectors to generate images with high angular density over a wide field of view. As users move around the display, their eyes smoothly transition from one view to the next. The display is ideal for displaying life-size human subjects, as it allows for natural personal interactions with 3D cues such as eye-gaze and spatial hand gestures.
The installation presents “time-offset” interactions with recorded 3D human subjects. A large set of video statements was recorded for each subject, and users access these statements through natural conversation that mimics face-to-face interaction. Conversational reactions to user questions are retrieved through speech recognition and a statistical classifier that finds the best video response for a given question. Recordings of answers, listening, and idle behaviors are linked together to create a persistent visual image of the person throughout the interaction. This type of time-offset interaction can support a wide range of applications, from creating entertaining performances to recording historical figures for education.
A tale on textile – Projection Mapping on Textile
Projection mapping today tends towards the large-scale spectacle. ‘A tale on textile – The colony‘ explores projection mapping on textile. It is a collaborative work that shows the subtle beauty projection mapping can lend to small-scale objects and interactions. Combining the textural surfaces of a textile sculpture and subtle video projection creates a fascinating opportunity for narrative. The work was a collaboration between Joshuah Howard, Lorenz Potthast, Jonas Wiese, and Svenja Keune. The ten-minute mapped video loop uses light and sound to give a sense of organic life to an inanimate object whose surface already evokes a sense of texture and touch.
Over different phases the narrative story wins presence and space. The content is no classical animation, but more a play with potential properties, behaviors and processes. In exchange with the materiality and structure of the sculpture the textile and the projection merge together into an convincing staging which can be arranged performative but also interactive.
“A tale on textile” explores the possibilites of textile surfaces with a dynamic content. A particular potential lies in the material properties in terms of light permeability and impermeability, color brilliance, as well as the tactile qualities. In the collaborative work between textile and virtual surface emerged new possibilites and approaches to support, but also to disrupt the other field. Whether as installation, interface or media room elements: Textile surfaces with media content are opening total new perspectives.
Guide to Projectors for Interactive Installations
Source: https://www.creativeapplications.net/tutorials/guide-to-projectors-for-interactive-installations/
Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments. Part 1 will focus on the projector as hardware(lenses, lumens, surfaces etc), and part 2 will go into more details on the software and calibration considerations. This will gather some of that disparate knowledge into the important bits you need to make informed decisions about creating a high quality experience.